直接贴代码
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class TestFiled : MonoBehaviour
{
private Image m_image;
//冷却时间
public float time=2;
void Start ()
{
m_image = this.GetComponent ();
//设置图片类型为filed
m_image.type=Image.Type.Filled;
//设置图片填充方法
m_image.fillMethod=Image.FillMethod.Radial360;
//设置初始填充位置
m_image.fillOrigin=2;
//填充比例
m_image.fillAmount=0;
}
void Update ()
{
//如果填充比例小于1
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